Overview
WEARHAUS is a sovereign lifestyle label operating at the intersection of digital fashion and immersive metaverse venues. It started as a conversation between two builders standing in a real-world warehouse, asking: βWhat if this space could travel?β
The answer is a venue that breathes, hosts drops, and belongs to the people who show up β not a museum you walk through once and forget.
What makes it different:
- Venue-first β Alive, not static. Seasonal reskins, live events, community-driven evolution
- Sacred Free Drop β First touchpoint is free. Culture shouldnβt have a paywall at the door
- Builder-forward β Built by creators who ship fast and iterate loud
- Cross-platform DNA β Born in Decentraland SDK7, expanding to Spatial, Hyperfy, and beyond
- Fashion pipeline β Real garments built in Blender, exported to web-native formats, worn by avatars in-world
The Team
| Builder | Role |
|---|---|
| 0xQuan | Co-founder, operations, community |
| b0gie | Co-founder, 3D pipeline, SDK, architecture |
| DOCTORDripp | Core dev, SDK7 architect, Raffle Manager builder, OP badge system co-creator (with Roustan), wearable debugger |
| Yolantis | Pattern artist, environmental detail |
Live Venue
The WEARHAUS venue is live and walkable right now:
π wearhaus.dcl.eth
Current zones:
- Main Floor β Open dance and social area
- Jumbotron β Large-screen event and announcement space
- Lounge β Intimate zone away from the main flow
- VIP Areas β Tiered access for members and contributors
- Detail Zones β Scattered art, posters, and easter eggs
Collections
Warehouse Collection (Live)
| WearHaus Crew Jacket β Black/white body, lime accents, back-panel team logos. Fixed by DOCTORDripp (weights, textures, export validation).
- 4H Vest β Pebbled leather texture, lime lining, bold chest branding
- Sacred Free Drop β No paywall. Show up, wear it, become part of the venue.
Drop #2 (In Planning)
- Themed limited run
- Higher production value
- Community-voted direction
Devlog Series
| Post | Date | What It Covers |
|---|---|---|
| Manifesto Devlog #0 | 2026-04-15 | The vision: sovereign lifestyle label, identity as system, drop taxonomy, creator rights |
| Genesis Devlog #1 | 2026-05-20 | From warehouse conversation to live venue β the DCL scene build, commit by commit |
| The Doc Arrives Devlog #2 | 2026-05-21 | DOCTORDripp joins, fixes the wearable, builds the Raffle Manager, co-creates OP Badge API |
| Launch Devlog #3 | 2026-05-22 | The Alter-Ego launch night: ~23 avatars, LunarFreq DJing, the proof that venues beat museums |
Tech Stack
- Platform: Decentraland SDK7 (TypeScript / ECS)
- 3D Pipeline: Blender β glTF β DCL-compatible assets
- Fasion Pipeline: Blender viewport design β UV/texture β web-optimized delivery
- Drop System: In-house mechanics with timed access and rarity tiers
- Membership Ladder: Progressive unlock rewarding participation
Related
- dockyardrift β Sister project (staged, returning post-Schizodio)
- SpiceX β Game counterpart, same universe
