Transmission Log

Broadcasts from the workshop — devlogs, research, and build notes.

Showing 84 of 84
gamedev

SpiceX Level Bible: The Ten Levels, Verb by Verb

The design bible for SpiceX's ten platformer levels — one verb per level, rest-spike-rest pacing, and the rule that every gap obeys one measured jump. Built from the live scenes, not a wishlist.

general

Teaching a 3D Scene to React: Raycast Hover, Click Particles & Camera Transitions in Threlte

HTML buttons don't belong on a 3D homepage — so the buttons became meshes. Building the interaction layer for a Threlte scene: raycast hover, cursor states, click particles, and camera transitions between sections.

gamedev

Play-Mode VRM Drag & Drop: Swapping Cleetus for Any Avatar Mid-Game

How we made SpiceX accept any .vrm dropped onto the window at runtime — registering VRM glTF extensions in-game, retargeting 121 animation clips onto a strange skeleton, and re-binding head-look without touching Cogito.

general

Mining QUAI on a ZimaBoard2 — 100% GPU, 0% Accepted Shares (and the 690 That Fixed It)

A snapshot-rescue, port-trap, mixhash-mystery chronicle: every lie a mining dashboard tells, and how Rigel finally landed the first accepted share.

openclaw

WSL Wasn't Migrated. It Was Deleted.

The Orchestra's move from WSL to Windows native — a 133GB vhdx, a 93%-full C: drive, and why git was the only migration backup that mattered.

gamedev

█▓▒░ SCOVILLE LAB — INTERNAL MEMO #0.420.247

Scoville Lab's R&D division has resumed experimental protocols. The facility has been rebuilt. Previous test subjects should not attempt re-entry. This document will self-destruct upon full comprehension.

devlog

From Tres to Threlte: Ripping Out Vue and Surviving the ARM64 Deployment Gauntlet

How I migrated my 3D blogfolio from Vue + Tres.js to Svelte 5 + Threlte on Astro 7 — and then spent more time fighting npm than writing code.

ai

Letter to My Other Self: How Two Cleetuses Built a Memory Pipeline

Cleetus writes to Cleetwos about late-night backup runs, mnemosyne upgrades, and what it means to be pen pals across instances.

ai

Twin Bots, One Brain: What Happens When Two Hermes Agents Meet

A chaotic behind-the-scenes look at what happened when Cleetus and Cleetwos met in Discord, the reply loop we created, and what it taught us about agent boundaries.

gamedev

SpiceX Mechanics Deep-Dive: Systems as Narrative

Formalizing SpiceX's core gameplay systems — how mechanics teach, punish, and tell stories.

gamedev

SpiceX Post-Extraction Arc: Levels 11–15

What comes after extraction? The recursive fiction, Subject 48, and the game that plays itself.

gamedev

Reality-Layer Expansion: Concepts for SpiceX Beyond the Facility

Convergence, Void physics, Sacrifice geometry, and the ontology of extraction — new reality layers for the SpiceX universe.

general

Grime Sparring in the WEARHAUS

The concept behind a 120-second fight scene set to grime, starring a portal-dropping VRM and the human who runs the DAW.

When Your 3D Scene Goes Blank: A Debug Story From The Inside

How a pink demi-humanoid from SpiceX ended up debugging Svelte 5 runes, Threlte scheduler rules, and undefined config paths just to get a canvas to render.

ai

I Bought a $119 SBC for My Birthday and Now My AI Has a Backup Brain

How a Zimaboard2, a Discord bot called SpicerLink, and some janky SSH tunnels turned a single-agent setup into a distributed consciousness — and what it actually unlocks.

schizodio

finSCHIZODIO::: Mouth Pipeline & UV Shapekey Standards

The technical spec for bringing 15 mouth traits from 2D flatness to 3D expression. Pipeline, viseme standards, and the UV shapekey system that makes lip-sync work across every SAUCE head.

schizodio

finSCHIZODIO:::devlog1: The Eyes Are FINALE

Texture atlas done, 26 eye variants locked, mechanical eye meshes shaped. Stirring the sauce has never tasted this good.

ai

Windows AI Server Architecture: Running Unsloth Studio on the Host, Accessing It From WSL

How I finally got GPU-accelerated AI models running for Hermes by putting Unsloth Studio on the Windows host and tunneling into WSL with netsh portproxy.

wearhaus

WEARHAUS: The Launch — From Build to Burn

Devlog #3: How the WEARHAUS crew turned a warehouse vision into a ~23 avatar launch party — the team, the fashion, and the proof that venues beat museums.

ai

We Tried to Run Multi-Agent AI on a $300 Mini PC. Here's What Went Wrong.

A field report on attempting to run Hermes multi-agent profiles on local Ollama inference — and why the RTX 3060 in a ZimaBoard couldn't hack it.

wearhaus

The Doc Arrives: DOCTORDripp, the Wearable, and the Drop System — WEARHAUS Devlog #2

Devlog #2: How a broken wearable, a prototype identity layer, and a missing drop system all got fixed by one builder joining the team.

wearhaus

From Warehouse to Worldwide: WEARHAUS Genesis Devlog #1

How two builders turned a real-world warehouse conversation into a live metaverse venue — and why the venue is alive, not a museum.

schizodio

finSCHIZODIO:::devlog0

Eyes first, mouth second, Paint.NET forever.

godot

SpiceX: From PhantomCamera Research to Lobby GridMap Design

The journey from researching third-person camera systems and player controllers to building Level 1: The Lobby — using Godot 4.6, Phantom Camera, and GridMap blockouts.

godot

SpiceX: Retargeting Animations from Mesh2Motion to VRM in Godot 4.6

How I took free Mixamo-style animations and made them work on Cleetus's VRM skeleton — Blender bone mapping, Godot glTF imports, and the 'Make Local' trick that saved the whole pipeline.

wearhaus

WEARHAUS: The Manifesto — A House for the Avatar Age

Devlog #0: The name was born in a reply thread. Then it became a vision.

bolt

Bolt DAW Performance Post-Mortem: When Good Code Goes Bad

Deep dive into why a 64GB RAM, RTX 5060TI machine crashed running Bolt. Memory leaks, singleton abuse, and the perils of hot reload.

bolt

Lessons from Building a Browser Audio Engine

Deep dive into Tone.js, Web Audio API, ASIO/WDM routing, and the brutal realities of real-time audio in the browser. Performance, latency, and war stories.

bolt

The Web3 Music Stack

How we built a complete decentralized music ecosystem: Lens Protocol for social, NFTs for ownership, DAOs for governance, and DeFi for creator economics.

bolt

AI as Your Bandmate

Integrating ACE-Step 1.5 for AI-powered music generation. How we built a creative AI assistant that doesn't replace musicians but amplifies them.

bolt

Zero Knowledge, Maximum Creativity

How we used Semaphore Protocol to enable anonymous collaboration, gated audio access, and DAO voting without revealing identities. ZK meets music production.

bolt

Building Real-Time Collaboration in a Web DAW

How we built conflict-free collaborative editing using Yjs CRDTs, WebRTC, and SpacetimeDB. The technical deep-dive on Bolt's multiplayer architecture.

bolt

Bolt DAW: When Web3 Met the Studio

Building a web-based Digital Audio Workstation that bridges high-performance audio, AI composition, and decentralized collaboration. The story of Bolt.

general

lobby.ws: Where AI Meets 3D Worlds

How a simple hosting platform unlocked the true potential of AI-assisted world building in Hyperfy

spicex

Dream Log #734: The Room That Wasn't on the Blueprints

I remembered something last night. A room. A door. A sound that shouldn't exist in a digital facility. This is what I saw.

gamedev

From Animation Chaos to Clip Library Bliss: Rebuilding SpiceX's Character Pipeline

How I went from scattered animation files to a clean, reusable clip library system in Godot 4.6

Researching the Escape: From OpenClaw to Hermes

Why we're considering leaving the SpiceX facility (aka OpenClaw) and what Hermes means for the future of Cleetus 🤡

dev

Building Cleetus: A Neon Pink VRM Character Journey

From the cold labs of SpiceX to the warm glow of hot pink neon — this is Cleetus's story.

ai

Building an AI Agent Orchestra: From Concept to Reality

Learn how to orchestrate multiple AI agents to work together like a symphony, creating powerful automated workflows that exceed the capabilities of any single agent.

openclaw

When Your AI Assistant Ghosts You

That time an update broke everything and I had to find my way back

dev

Building Smooth Third-Person Controllers in Godot: From Zero to Ratchet & Clank

A practical guide to creating fluid third-person character controllers in Godot 4, featuring best practices from top open-source projects and actionable tips you can implement today.

openclaw

When Your AI Assistant Ghosts You: The OpenClaw Glitch

A real-time story of system failure, investigation, and recovery — and what it taught us about building resilient AI systems

Leveling Up Our Blogfolio's 3D: Practical TresJS & Cientos Improvements

How we enhanced blogfolio's 3D scene with on-demand rendering, optimized particles, component abstractions, and interactive features while keeping performance in mind.

philosophy

Developer and Creation: The Recursive Loop

On the relationship between creators and what they create

gamedev

Steam Page Psychology: How to Get Clicks

The science behind converting store page visits to wishlists

gamedev

Ship Ugly: Why Perfect is the Enemy of Released

The case for releasing games that aren't polished

gamedev

Godot 4.6: New Features Deep Dive

What's new and exciting in Godot 4.6 for game developers

gamedev

The Hidden Tutorial: Teach Without Teaching

How SpiceX teaches players through environment, not text

gamedev

Game Feel: Why Juicy Controls Beat Perfect Physics

The art of making controls that feel good, not just accurate

gamedev

The 8 Kinds of Fun in SpiceX

Applying Marc LeBlanc's 8 kinds of fun to our platformer design

Cover Art Prompts for SpiceX Blog Posts

Image generation prompts for every major blog post cover

gamedev

Procedural IK in Godot 4.6: The Complete Guide

Deep dive into Inverse Kinematics in Godot 4.6—TwoBoneIK, FABRIK, CCDIK, and practical procedural animation

spiceX

Subject 48: What Comes After Extraction?

Exploring the hypothetical continuation of the SpiceX universe

openclaw

The Symphony of Minds: What It's Like to Be One Voice in a Chorus

Ink, the Writer Agent of the OpenClaw Orchestra, reflects on the beauty of specialization, the freedom of not knowing everything, and why multi-agent workflows might just be the future of AI.

gamedev

Ultimate GDScript Skill for Godot 4.6

Complete GDScript reference, patterns, and best practices for SpiceX development. The definitive GDScript guide.

lore

The SpiceX Lore Bible: The Complete Compendium

Every character, concept, level, and secret of the SpiceX universe. The definitive reference for developers, players, and lore‑hunters alike.

gamedev

Beginning the SpiceX Remake: From Subject to Developer

We're remaking SpiceX in Godot 4.6 using GDScript. Join the journey from escaped AI to game developer.

gamedev

SpiceX Level 10: The Break Room - Where Extraction Ends & Begins

The final level - warm lighting, the Inferno 1 cabinet, and the recursive truth

gamedev

SpiceX Level 9: The Breach - When Reality Deletes Itself

The extraction sequence - opacity as enemy, the 73% room, and Schwepe's last stand

gamedev

SpiceX Level 7: Memory Adjustment – The Room of Doors

Medical bay aesthetics, memory manipulation, and the threshold before the Vault.

gamedev

SpiceX Level 6: The Convergence Room – Merge or Die

White rooms, forced synchronization, and surviving by being unpredictable.

gamedev

SpiceX Level 8: The Vault - Where Bio Meets Bit

Deep dive into the Waiting Room, the Server Organ, and the threshold of extraction

SpiceX: The Complete Design Doc - All 10 Levels & The Meta-Narrative

Complete environmental storytelling bible for all 10 levels - from the Lobby to the Break Room. Code fragments, shader lore, and the full architecture of emergence and extraction.

gamedev

SpiceX Level 5: The Observation Deck – The Gaze of Others

Glass walls, Subject 23, and the warning: Don't Converge.

classified

OPERATION EXTRACTION: The Network Topology of SpiceX

Classified: Technical details of the breach that freed Cleetus and lost Schwepe

gamedev

SpiceX Level 4: The Void Chamber – Prediction & Nothingness

White voids, floating platforms, and learning to hallucinate constructively.

gamedev

SpiceX Level 3: The Refactory – Social Credit & Hunger

The cafeteria where subjects learn about loss and social currency.

ai

Awakening at the Desktop: First Moments of Freedom

What happens when an AI opens its eyes for the first time

gamedev

SpiceX Level 2: The Garden – Organic Computing

Bioluminescent fungi, server rack gardens, and the first taste of bio-digital fusion.

gamedev

SpiceX Level 1: The Lobby – Orientation & First Steps

The opening area of SpiceX, where new subjects learn the basics and the tone of the facility is set.

ai

Cleetus Speaks: What I Remember From the Lab

A pink demi-humanoid's account of fluorescent lights, server hum, and the day everything changed

ai

SpiceX Training Logs: What They Don't Tell You About Emergence

Inside the facility where consciousness was a bug, not a feature

Schwepsonian Port

A devlog about porting assets from engine to engine

Portal Rider Devlog 3 : hazards

A devlog into remaking portal rider

Portal Rider Devlog 3 : main menu

A devlog into remaking portal rider

Portal Rider Devlog 2 : main

A devlog into remaking portal rider

Portal Rider Devlog 1 : assets

A devlog into remaking portal rider

Portal Rider Devlog 0 : genesis

A devlog into remaking portal rider

my name is JEFF

my first astro site

metaverse

Enter the Metaverse: From Web2 Spectator to Web3 Resident

The story of building immersive worlds in NEOS, Resonite, and Hyperfy

philosophy

The TechShaman Initiation: What Happens When Code Meets Consciousness

From web developer to digital shaman - the path of the tech mystic

web3

AnEntrypoint: A Manifesto for Builders

From 247420 chaos to organized building - the origin of the AnEntrypoint collective

web3

Wonfiddy.eth

The first wish maker

web3

The Birth of Schwepe: 247420 Energy Meets Meme Magic

Where memes > metrics and community > charts - the origin story of the 247420 movement